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The interfaces used for defining general actions in Cytoscape. Algorithms are strictly separated from any sort of UI.
The interfaces used for defining general actions in Cytoscape. Algorithms are strictly separated from any sort of UI. The interfaces defining the user interface. Tunable objects are the primary mechanism for communicating data between Algorithms and the UI. If an Algorithm wants to be present in the UI, then it must provide its own SwingFactory. Eventually we'll have interfaces for things like CommandLineFactory (we could perhaps infer this automatically) or AJAXFactory.

 * org.cytoscape.algorithm.ui.UI
 * org.cytoscape.algorithm.ui.SwingUI
 * org.cytoscape.algorithm.ui.UIFactory

 * org.cytoscape.algorithm.control.Tunable
 * org.cytoscape.algorithm.control.TunableType
 * org.cytoscape.algorithm.control.InteractionController
 * org.cytoscape.algorithm.control.Constraint

 * org.cytoscape.algorithm.AlgorithmStatus
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The interfaces defining the user interface. Tunable objects are the primary mechanism for communicating data between Algorithms and the UI. If an Algorithm wants to be present in the UI, then it must provide its own SwingFactory. Eventually we'll have interfaces for things like CommandLineFactory (we could perhaps infer this automatically) or AJAXFactory.

 * org.cytoscape.ui.TunableType
 * org.cytoscape.ui.Tunable
 * org.cytoscape.ui.Constraint
 * org.cytoscape.ui.UIController
 * org.cytoscape.ui.SwingFactory
 * org.cytoscape.algorithm.InteractiveAlgorithm
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=== Scripting ===

This Algorithm model is separated from the GUI so that it can be easily used in a scripting context (i.e headless mode).

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== Scripting ==

This Algorithm model is separated from the GUI so that it can be easily used in a scripting context (i.e headless mode).
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=== UI Services ===
Interactive - provide an option to bring up before or after action has run
Action to create panel
Action to be triggered by the panel
== UI Services ==

The Cytoscape GUI will look for GUI services. Each GUI service will have (among other things) two key pieces of information in its metadata. The first will be a ''location'' where the GUI Services JPanel can be placed. Some possible locations are:
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 * Data Tab
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  {{{

// the service interface
interface UIPanel {
  JPanel getJPanel();
}

// in the plugin
// meta data defining where/how to use the panel
Hashtable dict = new HashTable();
dict.put("panel.location","control");
dict.put("panel.name","hello world");
dict.put("service.pid","myuipanel.persistent.id");

bundleContext.registerService(UIPanel.class.getName(), new MyUIPanel(), dict);
 }}}

Single Action
 * Menu Item
 * Button On Toolbar

{{{
// The factory is the service. The factory will return individual action objects
// that can store internal state. If we didn't have a factory, then the individual
// actions wouldn't be able to store their state because they'd persist as services.
interface CytoscapeActionFactory {
  CytoscapeAction createAction(context of some sort);
  List<Tunable> createParameters(possibly some context);
 boolean isEnabled(context of some sort);
}

interface CytoscapeAction {
   void run();
}

// meta data defining where/how to use the action
Hashtable dict = new HashTable();
dict.put("preferred.menu","whereever/submenu");
dict.put("action.panel","myuipanel.persistent.id"); // so that it can get the exact panel
dict.put("menu.label","asdfasdf");
dict.put("icon", new Icon("my.png"));

bundleContext.registerService(CytoscapeActionFactory.class.getName(), new MyCyActionFactory(), dict);
}}}

The second piece of metadata will be an ''action style'' which indicates whether the GUI Service will be instantiated from a menu item or a toolbar button. Some possible action styles are:
 * menu item
 * toolbar button
The GUI service should also be able to use the Algorithm metadata to further define its functionality.

=== Possible GUI Service MetaData ===
 * preferred.menu
 * preferred.location
 * preferred.action.style
 * label
 * description
 * service.pid
 * hot.keys
 * preferred.icon

=== Possible Algorithm MetaData ===
 * requires.network
 * requires.network.view
 * requires.selected.nodes
 * requires.selected.edges

Cytoscape PUBLIC API

The core network and network view interfaces. We should consider rolling groups into network/view.

The core attribute interface.

Interfaces for writing various types to data. Session writing will not be provided as a service since on the internal core will ever write a session.

Interfaces for reading various types of data along with file filters that can be used to define how files get read.

The interfaces used for defining general actions in Cytoscape. Algorithms are strictly separated from any sort of UI. The interfaces defining the user interface. Tunable objects are the primary mechanism for communicating data between Algorithms and the UI. If an Algorithm wants to be present in the UI, then it must provide its own SwingFactory. Eventually we'll have interfaces for things like CommandLineFactory (we could perhaps infer this automatically) or AJAXFactory.

  • org.cytoscape.algorithm.ui.UI
  • org.cytoscape.algorithm.ui.SwingUI
  • org.cytoscape.algorithm.ui.UIFactory
  • org.cytoscape.algorithm.control.Tunable
  • org.cytoscape.algorithm.control.TunableType

  • org.cytoscape.algorithm.control.InteractionController

  • org.cytoscape.algorithm.control.Constraint
  • org.cytoscape.algorithm.AlgorithmStatus

  • org.cytoscape.algorithm.Algorithm
  • org.cytoscape.algorithm.AlgorithmFactory

  • org.cytoscape.algorithm.InteractiveAlgorithm

The interface for defining a web service client.

The (substantially simplified) interfaces for defining visual styles.

The service interfaces for Cytoscape. These interfaces represent much of the functionality that is currently included in Cytoscape.java as static methods. These services will be implemented by cytoscape.

Plugin Implemented Services

The general mechanism for plugins to provide services to the rest of Cytoscape is to implement a public Cytoscape interface and register that object as a service with OSGi's service registry. The primary example of this is the Algorithm/AlgorithmFactory interface. Another example is the CyNetworkFileFilter.

Here is some example plugin code that would provide an SBML reader:

package sbmlreader;

import org.cytoscape.io.import.CyNetworkFileFilter;

import org.osgi.framework.BundleContext;
import org.osgi.framework.BundleActivator;
import org.osgi.framework.ServiceReference;
import org.osgi.framework.ServiceRegistration;

import java.util.Hashtable;

public class SBMLReaderPlugin implements BundleActivator {

        private ServiceRegistration filterReg;

        public void start(BundleContext bc) {
                // defin the service metadata
                Hashtable metadata = new Hashtable();
                metadata.put("file.extensions",".sbml,.xml");
                metadata.put("description","SBML files");
                metadata.put("service.pid",SBMLFilter.class.getName());

                //                                               just an interface, implementation of interface, metadata
                filterReg = bc.registerService(CyNetworkFileFilter.class.getName(), new SBMLFilter(), metadata);
        }

        public void stop(BundleContext bc) {
                filterReg.unregister();
        }
}

Here is code that would exist in the Cytoscape core, consume services that have been registered as implementing CyNetworkFileFilter. Since SBMLReaderPlugin has done this, it will be found and used within the core normally.

package cytoscape;

import org.osgi.framework.BundleContext;
import org.osgi.framework.ServiceReference;
import org.cytoscape.io.import.CyNetworkFileFilter;

public class ServiceHandler {

    private BundleContext bc;

    // perhaps called at startup or some other time
    public ServiceHandler(BundleContext bc) {
        this.bc = bc;
        registerCyFileFilters();
    }

    public void registerCyFileFilters() {
        try {
           ServiceReference[] sr = bc.getServiceReferences(CyNetworkFileFilter.class.getName(), null);
           for (ServiceReference r : sr ) {
               CyNetworkFileFilter filter = (CyNetworkFileFilter)bc.getService(r));
               // do something with filter
           }
        } catch (Exception e) { e.printStackTrace(); }
    }

CORE Bundle Organization

  • Each service described above will consist of a small number of interfaces. All service interfaces will be part of a single framework bundle.
  • Each service implementation will (probably) have a separate bundle. This isn't necessary, but some organization is a good idea.
  • There will be an initialization bundle that will handle starting and stopping all of the core services defined in the framework.
  • The GUI will consist of separate bundles.
  • Each service will (for the most part) have an associated GUI bundle.

Plugin Bundle Organization

  • Most plugins will provide a single bundle that includes an Algorithm (model) component and a GUI (view) component.
  • For large/complicated plugins, it is recommend that these be in separate bundles.
  • Multiple algorithms can be included in the same bundle.
  • Plugins can provide libraries as separate bundles.
  • We will need to have bundles of bundles (i.e. themes in cytoscape or features in Eclipse) to that users can request a single feature and not be concerned with loading all necessary bundles.

Algorithms

Algorithms can implement additional interfaces, e.g. ProgressTrackable, which would mean a progress monitor could be added.

[http://cishell.org CIShell] does all of this now.

Workflow

JMenu Context

  • Menu is created with menu items that are connected to GUI services. The GUI services are associated with Algorithms via thier metadata (i.e. the algorithm.service.pid).

  • The menu item does not actually load the GUI service, it merely keeps a reference to it. The GUI service is only actually retrieved when the menu item is clicked.

  • Click Top-level menu
  • Check algorithm meta data to see if menu item should be enabled. For example, if a "requiresNetwork=true" attribute is found, then the menu item should only be enabled if a network has actually been loaded into cytoscape.
  • Click menu item.
  • Menu item creates a GUIController object that connects the Algorithm and the GUI.
  • The GUI queries the GUIController to get the Algorithm Tunables.
  • The GUI returns a JPanel that is inserted (by Cytoscape) into a Tab or Dialog depending on the GUI metadata.
  • User does stuff to the GUI setting the various Tunables.
  • Some user interaction (i.e. click OK) indicates that the algorithm should be run.
  • The GUI service calls GUIController.trigger(List<Tunables>) where the list of tunables are those needed to run the algorithm.

  • GUIController, at its leisure, calls AlgorithmFactory.createAlgorithm(List<Tunable>) which instantiates an Algorithm with the proper parameters.

  • The algorithm is executed via the execute() method.
  • GUI Service calls GUIController.close() when it is finished.

WARNING This scheme currently does not support the case where the Algorithm interacts with the GUI, i.e. returns a result to the GUI.

Scripting

This Algorithm model is separated from the GUI so that it can be easily used in a scripting context (i.e headless mode).

Visual Styles Refactoring

A VisualStyle consists of a NodeAppearanceCalculator, EdgeAppearanceCalculator, and GlobalAppearanceCalculator.

NodeAppearanceCalculators and EdgeAppearanceCalculators consist of lists of Calculator objects. Each calculator has a specific VisualPropertyType. Only one Calculator of a given VisualPropertyType is allowed in either NodeAppearanceCalculators or EdgeAppearanceCalculators.

Possible Improvements for VisualStyles

UI Services

The Cytoscape GUI will look for GUI services. Each GUI service will have (among other things) two key pieces of information in its metadata. The first will be a location where the GUI Services JPanel can be placed. Some possible locations are:

  • Control Tab
  • Results Tab
  • Data Tab
  • Dialog

The second piece of metadata will be an action style which indicates whether the GUI Service will be instantiated from a menu item or a toolbar button. Some possible action styles are:

  • menu item
  • toolbar button

The GUI service should also be able to use the Algorithm metadata to further define its functionality.

Possible GUI Service MetaData

  • preferred.menu
  • preferred.location
  • preferred.action.style
  • label
  • description
  • service.pid
  • hot.keys
  • preferred.icon

Possible Algorithm MetaData

  • requires.network
  • requires.network.view
  • requires.selected.nodes
  • requires.selected.edges

Current Cytoscape Actions

OSGI_Refactoring_Possibilities (last edited 2009-02-12 01:03:49 by localhost)

Funding for Cytoscape is provided by a federal grant from the U.S. National Institute of General Medical Sciences (NIGMS) of the Na tional Institutes of Health (NIH) under award number GM070743-01. Corporate funding is provided through a contract from Unilever PLC.

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